Thursday, July 17, 2008

"HANDKERCHEIF FAKEOUT" (#55)

"HANDKERCHEIF FAKEOUT" (#55)

The magician spills the deck onto the table. He picks one of the cards up with a magic handkerchief, says a magic word and poof! the card disappears


Cut the toothpick so that it's the same width as one of the cards (the width is the shorter side of the card.) Push the toothpick into the hem of the handkerchief, making sure it won't fall out.

Secret:
Spread the deck of cards out on the table... you may want to fiddle with this a bit.
Place the handkerchief overtop of the cards with the toothpick hem facing down. Don't fiddle with this part... you don't want them to guess that the handkerchief is special.
With your thumb and finger, pick up the handkerchief, holding onto the toothpick (Say something like, "I will now pick up a card"). This will trick the audience into thinking there is a card under the handkerchief.
Pick up the edges of the toothpick so it looks like you’re picking up a card.
The red in the diagram represents the toothpick, but it will be invisible to the audience.
Say some magic words, wave a wand or wave your magic puppet over the handkerchief.
Flap it in the air, letting go of the toothpick part and just holding the corner.
Presto! The "card" has disappeared.

Tuesday, July 15, 2008

CARD-SPELLING TRICK (#54)

The magician shuffles the deck and takes the top thirteen cards. Holding the cards face down, he proceeds to spell the first card name, Ace. "A-C-E," and for each letter, he puts one card under the packet of thirteen cards. He then flips over the next card (the fourth,) and it is an Ace. He repeats this process for each card number, Ace through King. At the end, he has all thirteen cards face up on the table, in sequential order.

SECRET
Remove and arrange 13 cards in the following setup, top card down: Three, Eight, Seven, Ace, Queen, Six, Four, Two, Jack, King, Ten, Nine, and Five. Put these on top of the deck.

Use this tiny story to help you remember: "Three hundred & eighty seven years ago there lived a Queen that was sixty four years old. She had two children. One named Jack, the other named King. Jack was ten years old and King was nine years old and the were both in the fifth grade."3,8 7,A,Q,6,4,2,J,K,10,9 , 5

To start, pretend to shuffle the cards, leaving the top thirteen untouched (young children can skip the shuffling part and just begin with the 13 cards.
Remove the top thirteen cards as a group and arrange them like a fan, so that your audience can see their faces. Square up the cards, and hold them face down. When you spell out each card, do it as follows: let's say you're spelling the word ACE. Spell A, remove the top card and place it on the bottom. Then spell C, and remove the top card and place that on the bottom. Next spell E, remove this top card and place it on the bottom. Flip the new top card and show that it's an Ace, and place it ON THE TABLE (not on the bottom of the deck).
Continue in this manner until all the cards are face up on the table. (eh: You spell the cards in order: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K) Your audience may realize that the cards must have been set up beforehand, but this only adds to the mystery - and you can treat it as a puzzle for them to try to figure out.

Monday, July 14, 2008

"SPLIT DECK" (#53)
This is another trick that works especially well with small children, but is good regardless...

The magician gives two volunteers each half a deck of cards and leaves the room (or turns his back).
Each volunteer choses a card from the OTHER person's deck, memorizes and shows it to the audience. The volunteers put the cards they chose into their own deck.
The magician takes each of the decks and spreads them out on the table and tells the audience what the cards were.


Secret:
You need to split the deck into cards with a flat (or sharp) top and cards with a round top
(the 3 is usually made with a flat top, but sometimes is rounded... look at your deck to figure out which pile it should be in for your trick)
FLAT TOP:
3 4 5 7 J K A
ROUND TOP:
2 6 8 9 10 Q
with practice it will get easier to spot these cards quickly.
Put the two halves together, one on top of the other. When doing the trick, turn the cards so they're facing you and split the deck so that one half is the flat top and the other is the round top (I usually make this easier by putting the ACE of SPADES where the two halves divide. That way, when I see the ace, I know where to split the deck in two
Give each volunteer one of the halves (one volunteer gets the flat tops and the other gets the round tops).
When they chose the cards and put them in their own deck it ends up that there's one flat top in the round top pile and one round top in the flat top pile.
With practice you'll quickly be able to spot the oddball when you spread the decks out on the table.

Sunday, July 13, 2008

"THE CARD TELLS ALL" (#52)

"THE CARD TELLS ALL" (#52)
You can have fun with this one...!

Magician lays out 11 cards and asks a volunteer to move several cards over from the right side to the left side while the magician's back is to the cards so he/she doesn't see how many.
Then, when the volunteer is done the magician turns back around. He/she waves his hand over the cards(or whatever you like to do !) and turns over one of the cards. The number on the card is the number of cards the volunteer moved.


Supplies:
11 cards from a regular deck of 52. Take 1 joker, an ace and all the numbers up to 10.

Secret:
Lay out the cards face down in this order: 6 5 4 3 2 A J 10 9 8 7 (A is Ace and J is Joker).
Then have someone move the cards one at a time from right to left.
Say they moved three cards (the magician wouldn't know it though) the position of the cards would now be
9 8 7 6 5 4 3 2 A J 10
Then wave your hand over the cards and silently count 7 cards over from left to right. Turn the 7th card over. It's the three!!!
It doesn't matter how many cards they move over, this will always work.
Always count 7 cards over (starting with the setup above) and it'll be the number of cards they moved.
If they decide not to move any at all the card will be a Joker and this tells you they didn't move any at all.

Saturday, July 12, 2008

"CARD LOCATION" (#51)

"CARD LOCATION" (#51)


This trick, like so many card tricks, is based on math---have fun with it....

The magician has three rows of cards. An audience volunteer picks a card in his/her head and tells the magician what row it's in. The magician does that three times and on the third time tells the volunteer what their card was.

Supplies:
21 cards, all different


Secret:
First lay out the cards, 3 across and 7 down....in other words, 7 rows of three....
Have someone think of a card and tell you what row its in.
Pick up all the rows, row by row, making sure to pick up the row that the card is in 2nd.
EXAMPLE: Let's assume the volunteer secretly chose 6th card down in the second row. We would pick up the rows and we would make sure the second row was picked up second so that it was in the middle of the deck.

Then lay out the cards again (the exact same way, 3 across & 7 down).
Put down one card per row.
Ex: First do this *** (let's pretend the stars are cards).
Then this: *** and so on (7 times).
Then ask the volunteer where the card is in now.
Pick up the rows again, like before -- still making sure that you pick up the row that the card is in 2nd.
In our example, the volunteer would say their card was in the first row. You would make sure that row was in the middle of the deck
Lay them out again, the same way.
Then ask the volunteer which row the card is in now. (You can get dramatic and tell them to think really hard about it... pretend to be reading their mind)
Then count four cards down in that row. (It appears more magical if you count to yourself... people won't realize you're counting four cards down).
The fourth card is their card!!

Friday, July 11, 2008

"ENVELOPE # PREDICTION (#50)

"ENVELOPE # PREDICTION" (#50)

The magician asks for a volunteer to write down four numbers on a piece of paper.
The magician asks the volunteer to TOTAL up the numbers.
The magician opens a sealed envelope and it has the same number as the TOTAL!


Secret:
Before the show, write down a four figure number that is 2 times the current year's date. For example, in the year 2000, the number would = 4000. In the year 2001, the number would = 4002
Seal the paper in the envelope.
At the show, ask a helper to write down the year he was born.
Ask him to write down the year of an important event in his life (for example, the year he started school or the year he lost his first tooth)
Ask him to write down his age
Ask him to write down the number of years that have passed since the important event
(these numbers HAVE to be right ......... if it's been 4 years since the event and he writes down 3, the trick won't work)
The years have to be whole numbers (he can't say he's 6 and a half years old)
Have the assistant TOTAL the 4 numbers.
Open the envelope. The TOTAL will be the same as the number you already wrote down!

Thursday, July 10, 2008

"ANTI-GRAVITY BOTTLE" (#49)


"Anti-Gravity Bottle" (#49)
This trick is the basis of many "store-bought" tricks and special gimmicks.



The magician asks for a volunteer from the audience who looks inside a bottle to make sure it's a normal, empty container.
The volunteer returns the bottle and then examines a magic wand to ensure it is normal.
The magician drops the wand into the bottle (noting how easily it falls in).
He/she turns bottle over and lets go of the wand.
The wand magically remains suspended in the bottle.

Supplies:
~a magic wand (could use a pencil instead) that is taller than the bottle (when you drop the wand into the bottle, part of it should still be sticking up through the opening.~a bottle that has an opening large enough to fit the wand in (but not too big). The bottle cannot be see-through ~an eraser

If you don't have a bottle that is dark, you can put some dark paint inside the bottle and shake it around so the inside is painted.
Cut a piece off the eraser, just large enough to wedge the wand into the opening of the bottle. The eraser is what makes the trick work!

Secret:
Pass the bottle to the volunteer and ask them to make sure its empty.
Take back the bottle and give your friend the wand. Meanwhile, slip the piece of eraser into the bottle without anyone seeing (you can have it in your pocket until this point). You'll need to practice this a few times.
Take the wand back and drop it into the bottle.
Pick up the wand and bottle and turn them VERY SLOWLY upside down (mumble all sorts of enchantments while you're doing this). Pull on the wand slightly when the bottle is turning over so the piece of eraser gets wedged into the opening (you'll need to practice this a few times too).
Let go of the wand...... It doesn't fall out !
Slowly turn upright again. Let go of everything and the wand remains suspended in the bottle (it doesn't fall back down).
To remove the wand, push it slightly to release the rubber and then take it out