Wednesday, July 30, 2008

"QUEEN TELLS ALL" (#61)

"QUEEN TELLS ALL" (#61)



This trick really fakes them out---just practice it a few times....

On the pretense of looking over the deck to locate a Queen, glance at and remember the two cards next to the bottom card of the deck. These two cards are the cards that the Queen will whisper to you at the end of the trick.

Once you find a Queen, lay her on the table face up. Then, place the deck on the table face down and have someone cut the deck into two heaps without restacking them after the cut.
Here’s where you gain the advantage on the volunteer. Have the volunteer count the bottom half of the cards onto the table in front of them so that the half deck of cards is inverted (i.e. the top card of the half deck becomes the bottom card of the counted half deck). When this is done, the bottom card will be on top of the deck and the two cards you remembered should be beneath them, but in a reversed order, so make sure you guess the correct card! Restack the entire deck into one pile with the counted half on top.

Tell the volunteer to take the top card and place it into the middle of the deck. Then, tell them to do the same with the bottom card. This gives the volunteer the illusion that you are “burning” the top and bottom cards and thereby giving away any advance you may have had in seeing the top or bottom cards.

Have the volunteer place the now top card (the first card you remembered) in their shirt pocket or in one of their pants pockets. Then have them do the same with the next card (the second card you remembered).


Now, this is just for effect, so ham it up as much as you like, but not so much that you make your mark suspicious. Have your volunteer rub one of the cards in their pocket on the Queen that is lying on the table and place it back into their pocket. Pick up the Queen and “listen” for the card she has supposedly just seen, but you know anyway. Divulge the card to your volunteer and soak up the reaction.

Then, just to drive it home even further, repeat the last step with the other card. This helps allows the volunteer to believe that you didn’t perform a simple force to see the top card since you actually know two different cards from the deck. Whoa !

Monday, July 28, 2008

"FORCING A CARD" (#60)

"FORCE A CARD" (#60)


There are many among us who would claim that forcing a card really isn't magic. While this may be, this "trick" is one of the cornerstones of card tricks and should be mastered by all novice magicians.

Shuffle the deck in a normal way; make sure to note the bottom card of the deck before you start the gag. I've noticed that it's easier to do the shuffle that involves holding the deck in one hand and dividing the cards between both sides of the deck. This way, you can notice the bottom without making it too obvious.

Hold the deck face down in the palm of your left hand. Arrange your fingers so you have all four fingers on the top of the deck and your thumb on the bottom.
Look your observer in the face and tell him to "say when" as you slowly pull the top cards towards you in small increments.
When the observer says "stop" (or "when"), slide all the top cards you pull towards you off the deck completely... plus, pull the bottom card of the deck with your thumb. This way, what was once the bottom card of the entire deck, is now the bottom card of the cards you pulled off in front of the observer. You may have to practice a light touch for grabbing the bottom card so as not to make a noticeable "slap" as the cards come together.
Show the bottom card of the pile of removed cards to the observer. At this point, you can start the drama by closing your eyes, breaking into a chant, placing a hand to your forehead... whatever works for you.
Then, simply announce the name of the card to the observer

Thursday, July 24, 2008

"JAW DROPPER" (#59)

"JAW DROPPER" (#59)
The magician picks one person for the trick. The one person picks a card, remembers the card, and puts it back in the deck. You search the deck and find the card. Watch as the jaws drop.

Make sure all of the cards are one way ....
Flip the bottom card upside down so if you flip the deck over it looks like the top.

SECRET
When they are looking at the card you flip the deck over
since you already flipped the bottom card over it will look like the top of the deck
when they put the card back in it will be the only one flipped that way.
This trick works best when you use cards that have extra white around the rim, in case you slip a bit.......but no biggie..!!


.

Wednesday, July 23, 2008

(#58)

"RED & BLACK" (#58)


The deck is split into two halves (towers), both of which may be shuffled by the spectator. The spectator selects a card from either pile (his free choice!), and replaces it *anywhere* (his free choice!) into the other pile which he immediately shuffles. The magician finds the selected card even after the spectator has shuffled the pile thoroughly!

SECRET:
Pre-arrange the deck by separating the cards into two piles of black cards & red cards.
Place these two piles on top of each other to make one complete deck.
Pre-arrange the deck ahead of time - don't let anyone see you do this!

Casually split the deck in half, creating two face-down piles (towers), one of the red cards, the other of the black cards.
Let the spectator freely choose one tower, and select any card from this pile. Do this by fanning out the cards face down, and have him touch a card, which he takes and remembers.
Have the spectator insert his selected card anywhere into the *other* tower.
Look through the tower containing the spectator's card. The only different coloured card in the pile is the selected card!
Produce the chosen card with your favorite revelation. A simple method is to place the card on the table face down, and turn it over after the spectator names his card.

Tips:
Keep the cards face down at all times, so that the spectator cannot see that each tower has cards of the same color!
To heighten the effect, have the spectator shuffle each tower (face-down) thoroughly before making his choice. Also have the spectator shuffle the pile thoroughly after replacing his selected card.
To reduce the chances of the secret being "discovered", instead of separating the deck into red and black cards, separate it into odd cards and even cards (count jacks and kings as odd, queens as even). At a glance, each pile will look like a random assortment of red and black cards, and the fact that the deck is pre-arranged will not be obvious--so make the decision based on the spectators you have......
This trick is so mystifying that it *can* be repeated once or twice without risk of discovery! (but only when you are using piles with odd and even cards)
For a variation with two spectators, have each spectator select a pile and a card, and shuffle their selected cards into the other spectator's pile.
This secret of this trick may seem rather basic, but when played up, the effect is baffling for the spectator, especially since he shuffles the pile into which he replaces his card....and this takes extremely little skill from the magician !!(that's why I like it !!!).

Monday, July 21, 2008

(#57) "Texas Notepad"

"TEXAS NOTEPAD" (#57)

This is a cute little gag that will bring a lot of smiles....


When you are paying for a small ticket item pull out what everyone thinks is a checkbook. Actually it´s a notepad made up of genuine dollar bills. You peel out the necessary amount and pay for your item(s). The person taking your money and those in close proximity will look at you as if you are from another planet.

SECRET: Go to your local bank and purchase some new one dollar bills. The new bills are crisp and should line up perfectly. I typically like to get a stack of 30 bills or more. While at the bank you may want to ask for a checkbook cover, unless you have an extra one at home. When you get home, sit down at a desk with the checkbook cover, a pair of scissors, some rubber cement, a notepad, and some baby powder.
Cut out a dollar-sized piece of cardboard from the back of the notepad. Place this dollar-shaped piece of cardboard behind your stack of bills. Align the bills with the cut-out cardboard.
Place some rubber cement onto the top edge of the stack. As the glue is drying sprinkle some baby powder onto the cemented edge of the stack. Typically, I´ll repeat this procedure one or two more times. This creates a flexible rubber material (like those used on traditional notepads). Once the cement dries your stack of bills will function like a notepad or checkbook.
Slip the Texas notepad into the checkbook cover and imagine the fun you´ll have the next time you pay for something in cash! I´ll ask “Will you accept...” as I pull the checkbook from my pocket, “cash?” As you peel off the money to pay them, be sure to keep a straight face.
This is a great way to meet people & break the ice.....

Saturday, July 19, 2008

8-CARD PREDICTOR (#56)

"8-card Predictor" (#56)
(This is an old trick, but effective in the simplest way)
Someone in the audience chooses one of eight cards while the magician is out of the room (or has his back turned). The magician's assistant points to the cards one at a time, asking the magician if each is the chosen card. The magician guesses the correct one.
Supplies:
~8 cards -- one of which must be an eight (let's say the eight of hearts for our explanation)~an assistant who's in on the trick...

Preparation:
Arrange 8 cards in the same pattern as the hearts on the eight of hearts.

Secret:
Have the magician leave the room. Have the assistant choose someone from the audience to pick one of the eight cards. Show it to everyone. Place the card back in the correct position.
Have the magician come back in the room.
Have the assistant point to cards one at a time, in no particular order, asking "is this it".
Now here's the trick... the assistant must point to the 8 sometime before they point to the card that was chosen. When the assistant points to the 8, he should point to the heart on the eight that is in the same position as the card on the table (remember, we arranged the cards just like the hearts on the eight). This will tell the magician which card is the correct one.

Thursday, July 17, 2008

"HANDKERCHEIF FAKEOUT" (#55)

"HANDKERCHEIF FAKEOUT" (#55)

The magician spills the deck onto the table. He picks one of the cards up with a magic handkerchief, says a magic word and poof! the card disappears


Cut the toothpick so that it's the same width as one of the cards (the width is the shorter side of the card.) Push the toothpick into the hem of the handkerchief, making sure it won't fall out.

Secret:
Spread the deck of cards out on the table... you may want to fiddle with this a bit.
Place the handkerchief overtop of the cards with the toothpick hem facing down. Don't fiddle with this part... you don't want them to guess that the handkerchief is special.
With your thumb and finger, pick up the handkerchief, holding onto the toothpick (Say something like, "I will now pick up a card"). This will trick the audience into thinking there is a card under the handkerchief.
Pick up the edges of the toothpick so it looks like you’re picking up a card.
The red in the diagram represents the toothpick, but it will be invisible to the audience.
Say some magic words, wave a wand or wave your magic puppet over the handkerchief.
Flap it in the air, letting go of the toothpick part and just holding the corner.
Presto! The "card" has disappeared.

Tuesday, July 15, 2008

CARD-SPELLING TRICK (#54)

The magician shuffles the deck and takes the top thirteen cards. Holding the cards face down, he proceeds to spell the first card name, Ace. "A-C-E," and for each letter, he puts one card under the packet of thirteen cards. He then flips over the next card (the fourth,) and it is an Ace. He repeats this process for each card number, Ace through King. At the end, he has all thirteen cards face up on the table, in sequential order.

SECRET
Remove and arrange 13 cards in the following setup, top card down: Three, Eight, Seven, Ace, Queen, Six, Four, Two, Jack, King, Ten, Nine, and Five. Put these on top of the deck.

Use this tiny story to help you remember: "Three hundred & eighty seven years ago there lived a Queen that was sixty four years old. She had two children. One named Jack, the other named King. Jack was ten years old and King was nine years old and the were both in the fifth grade."3,8 7,A,Q,6,4,2,J,K,10,9 , 5

To start, pretend to shuffle the cards, leaving the top thirteen untouched (young children can skip the shuffling part and just begin with the 13 cards.
Remove the top thirteen cards as a group and arrange them like a fan, so that your audience can see their faces. Square up the cards, and hold them face down. When you spell out each card, do it as follows: let's say you're spelling the word ACE. Spell A, remove the top card and place it on the bottom. Then spell C, and remove the top card and place that on the bottom. Next spell E, remove this top card and place it on the bottom. Flip the new top card and show that it's an Ace, and place it ON THE TABLE (not on the bottom of the deck).
Continue in this manner until all the cards are face up on the table. (eh: You spell the cards in order: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K) Your audience may realize that the cards must have been set up beforehand, but this only adds to the mystery - and you can treat it as a puzzle for them to try to figure out.

Monday, July 14, 2008

"SPLIT DECK" (#53)
This is another trick that works especially well with small children, but is good regardless...

The magician gives two volunteers each half a deck of cards and leaves the room (or turns his back).
Each volunteer choses a card from the OTHER person's deck, memorizes and shows it to the audience. The volunteers put the cards they chose into their own deck.
The magician takes each of the decks and spreads them out on the table and tells the audience what the cards were.


Secret:
You need to split the deck into cards with a flat (or sharp) top and cards with a round top
(the 3 is usually made with a flat top, but sometimes is rounded... look at your deck to figure out which pile it should be in for your trick)
FLAT TOP:
3 4 5 7 J K A
ROUND TOP:
2 6 8 9 10 Q
with practice it will get easier to spot these cards quickly.
Put the two halves together, one on top of the other. When doing the trick, turn the cards so they're facing you and split the deck so that one half is the flat top and the other is the round top (I usually make this easier by putting the ACE of SPADES where the two halves divide. That way, when I see the ace, I know where to split the deck in two
Give each volunteer one of the halves (one volunteer gets the flat tops and the other gets the round tops).
When they chose the cards and put them in their own deck it ends up that there's one flat top in the round top pile and one round top in the flat top pile.
With practice you'll quickly be able to spot the oddball when you spread the decks out on the table.

Sunday, July 13, 2008

"THE CARD TELLS ALL" (#52)

"THE CARD TELLS ALL" (#52)
You can have fun with this one...!

Magician lays out 11 cards and asks a volunteer to move several cards over from the right side to the left side while the magician's back is to the cards so he/she doesn't see how many.
Then, when the volunteer is done the magician turns back around. He/she waves his hand over the cards(or whatever you like to do !) and turns over one of the cards. The number on the card is the number of cards the volunteer moved.


Supplies:
11 cards from a regular deck of 52. Take 1 joker, an ace and all the numbers up to 10.

Secret:
Lay out the cards face down in this order: 6 5 4 3 2 A J 10 9 8 7 (A is Ace and J is Joker).
Then have someone move the cards one at a time from right to left.
Say they moved three cards (the magician wouldn't know it though) the position of the cards would now be
9 8 7 6 5 4 3 2 A J 10
Then wave your hand over the cards and silently count 7 cards over from left to right. Turn the 7th card over. It's the three!!!
It doesn't matter how many cards they move over, this will always work.
Always count 7 cards over (starting with the setup above) and it'll be the number of cards they moved.
If they decide not to move any at all the card will be a Joker and this tells you they didn't move any at all.

Saturday, July 12, 2008

"CARD LOCATION" (#51)

"CARD LOCATION" (#51)


This trick, like so many card tricks, is based on math---have fun with it....

The magician has three rows of cards. An audience volunteer picks a card in his/her head and tells the magician what row it's in. The magician does that three times and on the third time tells the volunteer what their card was.

Supplies:
21 cards, all different


Secret:
First lay out the cards, 3 across and 7 down....in other words, 7 rows of three....
Have someone think of a card and tell you what row its in.
Pick up all the rows, row by row, making sure to pick up the row that the card is in 2nd.
EXAMPLE: Let's assume the volunteer secretly chose 6th card down in the second row. We would pick up the rows and we would make sure the second row was picked up second so that it was in the middle of the deck.

Then lay out the cards again (the exact same way, 3 across & 7 down).
Put down one card per row.
Ex: First do this *** (let's pretend the stars are cards).
Then this: *** and so on (7 times).
Then ask the volunteer where the card is in now.
Pick up the rows again, like before -- still making sure that you pick up the row that the card is in 2nd.
In our example, the volunteer would say their card was in the first row. You would make sure that row was in the middle of the deck
Lay them out again, the same way.
Then ask the volunteer which row the card is in now. (You can get dramatic and tell them to think really hard about it... pretend to be reading their mind)
Then count four cards down in that row. (It appears more magical if you count to yourself... people won't realize you're counting four cards down).
The fourth card is their card!!

Friday, July 11, 2008

"ENVELOPE # PREDICTION (#50)

"ENVELOPE # PREDICTION" (#50)

The magician asks for a volunteer to write down four numbers on a piece of paper.
The magician asks the volunteer to TOTAL up the numbers.
The magician opens a sealed envelope and it has the same number as the TOTAL!


Secret:
Before the show, write down a four figure number that is 2 times the current year's date. For example, in the year 2000, the number would = 4000. In the year 2001, the number would = 4002
Seal the paper in the envelope.
At the show, ask a helper to write down the year he was born.
Ask him to write down the year of an important event in his life (for example, the year he started school or the year he lost his first tooth)
Ask him to write down his age
Ask him to write down the number of years that have passed since the important event
(these numbers HAVE to be right ......... if it's been 4 years since the event and he writes down 3, the trick won't work)
The years have to be whole numbers (he can't say he's 6 and a half years old)
Have the assistant TOTAL the 4 numbers.
Open the envelope. The TOTAL will be the same as the number you already wrote down!

Thursday, July 10, 2008

"ANTI-GRAVITY BOTTLE" (#49)


"Anti-Gravity Bottle" (#49)
This trick is the basis of many "store-bought" tricks and special gimmicks.



The magician asks for a volunteer from the audience who looks inside a bottle to make sure it's a normal, empty container.
The volunteer returns the bottle and then examines a magic wand to ensure it is normal.
The magician drops the wand into the bottle (noting how easily it falls in).
He/she turns bottle over and lets go of the wand.
The wand magically remains suspended in the bottle.

Supplies:
~a magic wand (could use a pencil instead) that is taller than the bottle (when you drop the wand into the bottle, part of it should still be sticking up through the opening.~a bottle that has an opening large enough to fit the wand in (but not too big). The bottle cannot be see-through ~an eraser

If you don't have a bottle that is dark, you can put some dark paint inside the bottle and shake it around so the inside is painted.
Cut a piece off the eraser, just large enough to wedge the wand into the opening of the bottle. The eraser is what makes the trick work!

Secret:
Pass the bottle to the volunteer and ask them to make sure its empty.
Take back the bottle and give your friend the wand. Meanwhile, slip the piece of eraser into the bottle without anyone seeing (you can have it in your pocket until this point). You'll need to practice this a few times.
Take the wand back and drop it into the bottle.
Pick up the wand and bottle and turn them VERY SLOWLY upside down (mumble all sorts of enchantments while you're doing this). Pull on the wand slightly when the bottle is turning over so the piece of eraser gets wedged into the opening (you'll need to practice this a few times too).
Let go of the wand...... It doesn't fall out !
Slowly turn upright again. Let go of everything and the wand remains suspended in the bottle (it doesn't fall back down).
To remove the wand, push it slightly to release the rubber and then take it out

Wednesday, July 9, 2008

Chicken Bone Knot (#48)

"ABRACA-CHICKEN !!" (#48)


The magician apologizes to the audience -- he forgot the magic rope for his rope trick. BUT, luckily he had chicken for lunch, so he'll use a chicken bone, say a magic word and turn it into a rope with a knot in it.
The magician shows the audience the magic box inside and out ( a Kentucky Fried Chicken box would work well). He can also let them examine the chicken bone (if he's comfortable that no one will break it).
The magician places a chicken bone into a magic box. He says abracadabra but nothing happens. He considers for a moment (consults his magic puppet or assistant if he has one) and realizes he should have said Abraka-chicken.
He places the bone into the box again. He reminds the audience to help him remember the correct magic word. He waves his magic wand over the box and says Abraca-chicken!
Oh no! (either the assistant or the magic puppet or the audience can point out that he's used the wrong magic word again).
What can it mean? What happened? The magician looks nervous and tells the audience that Abraca-chicken is a very advanced magic word... he wasn't ready for magic that advanced.
The magician reaches into the magic box and pulls out a chicken bone with a knot into it. (remember, it was supposed to turn into a rope with a knot in it).

Supplies:
two magic boxes that are identical
main work table covered in a table cloth
OPTIONAL: handkerchief and magic wand
lower table in front of the work table that only the magician can see
two identical thin chicken bones
vinegar



Secret:


BEFORE THE TRICK:
This trick is half science.
Drop one of the chicken bones into the vinegar. Make sure it's totally immersed. Leave it there for a day. (you will notice it bubbling). The bone will now be like a piece of string. Tie it in a knot. Leave it sit on the table for another day. Carbon dioxide from the air will re-enter the bone making it hard again.
Put the knotted bone inside one of the magic boxes. Leave the other one empty, set them both on the low table that no one but the magician can see.
DURING THE TRICK:
Note: If using a handkerchief, fiddle around with it a lot to make the audience think it has something to do with the magic.
Take the empty magic box and put it on the table. Let everyone see that it's empty. Place the chicken bone in the box. Cover with a handkerchief (optional). Wave your magic wand over it and say Abracadabra. Remove the handkerchief, pull out the bone and look very disappointed.
When you're revealing that nothing happened, look embarrassed and quickly put everything back on the table. Make sure you put the box as close as possible to the other box.
Make it look like you're getting ready for / starting to explain the next trick. Then have your assistant or magic puppet remind you that you used the wrong magic word. (or remember yourself).
Look very excited and start repeating the correct magic word ALAKA-CHICKEN to yourself. Moving quickly like you're excited to get going again, put the bone back in the empty box WHILE IT'S STILL ON THE LOW TABLE.
Now turn to the audience and ask them to help you remember the new magic word.
Pick up the box with the knotted bone inside. Cover with a handkerchief. Wave the wand and say ABRACA-CHICKEN.
In all the excitement and confusion the audience should miss the fact that you switched boxes.
Realize that you've said the wrong word again (with the audience's/magic puppet/assistant's help). Look nervous -- it's an advanced magic word *gulp*. Remove the handkerchief. Reach in and pull out the chicken bone with a knot in it.
(you can say something like: The bad news is that it didn't turn into a rope. The good news is that it does have a knot in it).
You can give it to the audience to look at.

Tuesday, July 8, 2008

cup/coin smash !! (#47)

What you do is place the cup over the coin and cover the cup up with the paper towel, or any paper.... The audience should be on the opposite side of the table and you should be sitting. Lift up the cup and make the audience concentrate on the coin, while they are not looking drop the cup on your lap still holding the paper towel (which should be in the shape of the cup) place it back on the table. When you have the audiences attention smash down the cup and drop the cup from your lap and show the audience that there is no hole in the table and the coin is still there. Just make sure the paper is molded in the shape of the cup....This is corney--but great around kids.....(of ANY age)

Monday, July 7, 2008

PEPPER TRICK (#46)


Pepper Trick



Magician has cup with pepper and water. Volunteer puts fingers in water trying to separate the pepper. This will not work. Magician puts fingers in water and the water separates.


Secret:
Put water in a cup then regular pepper. Before show, rub soap on your fingers (this will separate the pepper).

Kids & adults love this---a good ice breaker !

Sunday, July 6, 2008

ROPE KNOT !!(#45)

Rope Trick (#45)


Holding a piece of rope, the magician places the ends of the rope into his hands and closes his fingers around the ends. The magician shakes the rope slightly, says a magic word, blows on his hands and drops one end of the rope. Magic! The end has a knot in it!

Secret:
The rope already has a knot in one end... Tie a knot in one end of the rope. Hide this end with the knot in your hand and bring the other end of the rope up next to it. Shake your hand as if you're trying to knot it. Drop the end with the knot and it looks like you have tied a knot in the rope using one hand. Great fo the little neices & nephews!

Saturday, July 5, 2008

#44-- TOOTHPICK Scatter

TOOTHPICK SCATTER(#44)



The magician shows a pan full of water with five toothpicks in the shape of a pentagon.
The magician takes his magic toothpick and dips it in the center of the pentagon. The five toothpicks fly apart, breaking the pentagon!
Someone from the audience says... oh, that's just what happens when you do that, it's not magic. The magician arranges the five toothpicks back into a pentagon and hands the person in the audience the magic toothpick. The person dips it in the center. Nothing happens. It really was magic!

Supplies:
a tinfoil pan (a pie plate or leftover Chinese food plate work well)
water
6 flat wooden toothpicks
the magic ingredient: liquid dishwashing soap

SECRET:

Dip one of your toothpicks in liquid dishwashing soap. Set it aside for now.
Make sure your pan is clean. Rinse it well with water. Fill it quite full of water (but not so full that you're going to spill it).

Arrange the five SOAPLESS toothpicks in the shape of a pentagon. Make sure the tips of the toothpicks overlap so your pentagon stays together. This can be a bit of a challenge the first time you do it, so practice arranging the toothpicks at home a few times first.....
Now, when the audience is settled, let them look at the pentagon. They may have to stand to do this or you may want to do the trick on the floor with the audience around you in a U-shape.
Tell the audience that you've arranged the toothpicks into a special five sided shape called a pentagon and that you're going to cast a spell on the sixth toothpick to imbue it with some of your magical force so it will be able to break apart the pentagon....or make something else up....
Take out the sixth toothpick (the one that was dipped in dish soap) and wave your hand over it while chanting some magical words.

Now, dip the magical toothpick into the center of the pentagon (Make sure you dip the soapy end in the water and try to get it as close to the center of the shape as possible -- the soap shouldn't be visible anymore). The five toothpicks will fly apart.
If you have a non-believer in the audience, offer to let them try the trick. Arrange the pentagon in the water again and hand them the magic toothpick. Let them dip it in the center. It won't work!
If the audience asks you to do the trick a second time, just tell them that it takes awhile to recharge your magical force, or something like that..!! This works because of "science."---don't ask me for details !

DISAPPEARING COIN (#43)

Effect:
The magician shows a glass, upside down, and a coin on a sheet of colored paper.
He puts a handkerchief over the glass and moves it over.
He pulls the handkerchief off and Abracadabra! the coin has disappeared.

Supplies:
A sheet of construction paper (1), a clear glass, a handkerchief, glue, and a coin.

Preparation:
Trace the glass onto the sheet of paper and cut the circle out. Then glue it to the rim so when you put it onto a piece of paper the same color it blends in.

Secret:
When you do the above put the glass onto a piece of paper and just basically move the paper covered glass over the coin while the whole thing is under the handkerchief so the glass covers the coin. Pull off the handkerchief. The coin will have "disappeared.
Don't worry---this fools a LOT of people !!

Thursday, July 3, 2008

Sugar Cube Transfer (#42)


Sugar Cube Trick(#42)

This trick is great for the young ones at family gatherings !!


The magician asks for a volunteer from the audience.
The volunteer picks a number between 1 and 10.
The magician writes the number on a sugar cube.
The magician drops the cube into a cup of water and holds the volunteer's hand over the water.
He/she turns the volunteer's hand over and Poof! the number is on the volunteer's hand.
Supplies:
~a pencil (must be a pencil, pen will NOT work)~a sugar cube (you can have several for effect)~a glass of water


Secret:
Have the volunteer pick a number.
Write it onto the sugar cube with a pencil (press hard).
Then, hold the cube between your thumb and one finger.
Hold it so the number transfers onto your thumb and say," Now I will put this cube into the cup".
Press the cube as hard as possible so the number is on your thumb.
Put the cube into the water and hold the volunteer's hand above the water, make sure your thumb is in their palm so the number from your finger transfers onto the volunteer's hand. This always gets the kids going !